timeline
First programming
Hosting CS 1.6 servers, first language Pawn & AMX Mod X plugins.
First game dev
First games in Roblox, scripting in Lua.
Minecraft hosting
Custom server with minigames, PocketMine-MP in PHP, command blocks.
Unity & C#
First real games, learning C# and engine basics.
Unity, WPF & more
Desktop apps with WPF, console projects.
Game hacking
Memory management, reverse engineering, deep learning year.
Plugins & first release
Game server plugins, first publicly released game.
2D engines & backend
CSGO hacking, first web projects, 2D engine, early backend work.
OpenGL & webs
OpenGL, more web projects, MMO server architecture.
AWS & MMO RPG
Large AWS projects, heavy backend work, first MMO RPG game.
Big 3D engine
Low-level deep dives, VR/XR, first big 3D engine, 3D MMO space game.
AI & platforms
Built own AI, own streaming platform. More backend, cloud architecture, web projects.
projects
Mixy AI
Own AI - chat, image gen, web search, image editing, code execution, PC control & own database for persistent memory and user tasks. Unfiltered & uncensored.
Streaming Platform
Buy & watch films, own content pipeline, billing & delivery infrastructure.
AstroPets
3D space MMO - Unity client, custom Raylib developer client, AWS backend.
Discord Mimic RPC
Cross-platform app that fakes any game as your Discord activity using Discord's own app IDs.
Game Hosting Platform
Legacy hosting platform for game servers - primarily Minecraft & CS 1.6.
2D MMO RPG
Unfinished 2D MMO RPG - custom engine, multiplayer, persistent world. On hold.
3D Engine
Custom 3D renderer - ECS, physics, PBR materials & custom shaders.
Own Database
SQLite-inspired embedded database in .NET - ended with switching back to SQLite.
Countless more webs, games, tools and experiments over the years - most too small or unfinished to list here.
github.com/tadedav →